AI Insights · Timothy · July 2021
Top 5 Play Pass Games Performance on Android in Netherlands, Q2 2021
Analyzing the performance of the top 5 Play Pass games on the Android platform in the Netherlands during Q2 2021, including insights on downloads, revenue, and active users.
In Q2 2021, the top 5 Play Pass games on the Android platform in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game's performance based on data from Sensor Tower.
LEGO® DUPLO® WORLD
Throughout the second quarter, weekly revenue for LEGO® DUPLO® WORLD saw a significant peak, reaching approximately $1.2K in mid-May. Weekly downloads experienced a downward trend, starting at nearly 1K in late March and dropping to just under 200 by the end of June. Similarly, weekly active users declined from 1.8K at the start of the quarter to 859 by the end.
Hungry Shark Evolution
Hungry Shark Evolution showed fluctuating revenue, with a notable increase to $362 in late June. Downloads were fairly consistent early in the quarter, but saw a decline from 1K in mid-May to 691 by the end of June. Weekly active users also decreased, from 6.4K at the start of the quarter to 5.2K by the end.
The Battle of Polytopia
For The Battle of Polytopia, weekly revenue remained relatively stable, peaking at $174 in late April and reaching $172 by the end of June. Downloads fluctuated slightly but stayed around the 180 mark, with a dip to 133 in late June before a slight recovery. Active users showed minor fluctuations, averaging around 1K throughout the quarter.
Spaceflight Simulator
Spaceflight Simulator experienced a peak in weekly revenue of $232 in early May before dropping to $68 by the end of June. Downloads were relatively stable, averaging around 400-500 weekly. Active users also saw a slight decline from 2.1K at the start of the quarter to 1.5K by the end of June.
My Very Hungry Caterpillar
My Very Hungry Caterpillar saw a steady increase in weekly revenue, reaching $181 in late June. Downloads surged dramatically from 290 in early June to 889 by the end of the month. Active users also rose significantly, from 707 in early June to 1.3K by the end of the quarter.
For more detailed insights on app performance, visit Sensor Tower.